{"id":16912,"date":"2021-11-22T18:52:32","date_gmt":"2021-11-22T17:52:32","guid":{"rendered":"https:\/\/mando.se\/?p=16912"},"modified":"2021-11-22T19:05:25","modified_gmt":"2021-11-22T18:05:25","slug":"virtual-reality-app-for-treating-eating-behavior-in-eating-disorders-development-and-usability-study","status":"publish","type":"post","link":"https:\/\/mando.se\/en\/2021\/11\/22\/virtual-reality-app-for-treating-eating-behavior-in-eating-disorders-development-and-usability-study\/","title":{"rendered":"Virtual Reality App for Treating Eating Behavior in Eating Disorders: Development and Usability Study"},"content":{"rendered":"<p>Langlet B, Odegi D, Zandian M, Nolstam J, S\u00f6dersten P, Bergh C<br \/>\n<em>JMIR Serious Games,<\/em> 2021;9(2):e24998 doi:\u00a0<a href=\"https:\/\/doi.org\/10.2196\/24998\" target=\"_blank\" rel=\"noopener\" aria-label=\"DOI number 10.2196\/24998\" data-test=\"article-doi\">10.2196\/24998<\/a><\/p>\n<p>The study evaluated therapists&#8217; experiences of exposure therapy using Virtual Reality. Food type, environment and social interaction were important to be able to help patients.<br \/>\n<a href=\"https:\/\/mando.se\/wp-content\/uploads\/jmirseriousgames2021.pdf\" target=\"_blank\" rel=\"noopener\">View article<strong> &gt;<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Langlet B, Odegi D, Zandian M, Nolstam J, S\u00f6dersten P, Bergh C JMIR Serious Games, 2021;9(2):e24998 doi:\u00a010.2196\/24998 The study evaluated therapists&#8217; experiences of exposure therapy using Virtual Reality. Food type, environment and social interaction were important to be able to help patients. View article &gt;<\/p>\n","protected":false},"author":2,"featured_media":16916,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rs_blank_template":"","rs_page_bg_color":"","slide_template_v7":""},"categories":[257,162,23],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Virtual Reality App for Treating Eating Behavior in Eating Disorders: Development and Usability Study<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mando.se\/en\/2021\/11\/22\/virtual-reality-app-for-treating-eating-behavior-in-eating-disorders-development-and-usability-study\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Virtual Reality App for Treating Eating Behavior in Eating Disorders: Development and Usability Study\" \/>\n<meta property=\"og:description\" content=\"Langlet B, Odegi D, Zandian M, Nolstam J, S\u00f6dersten P, Bergh C JMIR Serious Games, 2021;9(2):e24998 doi:\u00a010.2196\/24998 The study evaluated therapists&#8217; experiences of exposure therapy using Virtual Reality. Food type, environment and social interaction were important to be able to help patients. 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